![]() ![]() These changes have been embraced by the Destiny fanbase on both Twitter and Reddit with comments like, “Rare Bungie W,” and “I feel like I’m dreaming with how great these changes sound, it’s almost all too good to be true”. Most players who have spent some time in the game will start out at Rank 6 and instantly have all Mods unlocked once Lightfall drops.Īll of this was done in order to address issues that players have expressed about the current Mod system, including Mod management, confusing limitations, clear paths on how to unlock Mods, and removing the wait time associated with Mod vendor, Ada-1. Players who have been active in Destiny 2 for a while already will begin at Rank 6, with access to all mods immediately. Instead, all mods will be unlocked upon reaching Guardian Rank 6. Players will no longer have to purchase mods at Ada-1. All Mods will be unlocked by achieving Guardian Rank 6. Destiny 2 Lightfall Mod Changes The Basics.Some mods will shift from being weapon-type-specific to damage-type-specific for increased flexibility.Armor Mod costs will be re-tuned to be more energy affordable.Artifact perks will no longer require Mod slots.Energy types will be removed from Mods and armor, so you’ll no longer need to waste resources or keep multiple armor pieces in order to use different Mods.Nearly every Mod will be tuned to fit the updated vision Bungie has for Destiny. Destiny 2’s newest damage type, Strand, is arriving in Lightfall, and we’re beyond excited for you to play around with itbut that’s not why we’re here today.You’ll no longer have to equip Mods in order to stun Champions, as those abilities are now baked into Artifact perks, subclass abilities, and weapons.A Mod customization screen will make managing your mods easier, as they’ll all be in one place.Here is the list of chances we’ll be receiving: ![]()
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